Orienting a sprite to a particle's velocity vector in cascade
Hi, is there a simple way to orient a sprite texture to the particle's velocity vector? As the particle moves down the cards here would flip direction. Much thanks!
asked Oct 13 '18 at 12:13 AM in Blueprint Scripting
Yes, this is very simple to do, inside your particle system -> click the required module, and in the details panel under Emitter there is a setting called "Screen Alignment", set that to PSA Velocity.
Hope that helps! :)
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