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How to properly pass TArray variable's value via RPC function's array in C++?

The RPC function literally does nothing for testing purpose but my clients stop working/moving, rotating etc../ except server. Everything is working fine if i remove TArray parameter from RPC functions. Also there is no compiler error. How to properly pass TArray variable via RPC function's parameter? What am i doing wrong? Please help me, almost stuck on this whole three days.

Here is the Header file declaration:

 UFUNCTION(Reliable, Server, WithValidation)
 void Cone_Server(const TArray<FVector>& vertices);
 void Cone_Server_Implementation(const TArray<FVector>& vertices);
 bool Cone_Server_Validate(const TArray<FVector>& vertices);
     
 UFUNCTION(Reliable, NetMulticast)
 void Cone_Multicast(const TArray<FVector>& vertices);

Here is the CPP file definition and call:

 void AMafiaCharacter::Tick(float DeltaSeconds)
 {
     Super::Tick(DeltaSeconds);
 
     TArray<FVector> ConeVertices;
     //Some actions on ConeVertices;
  
     if (HasAuthority() && IsLocallyControlled())
     {
         Cone_Multicast(ConeVertices);
     }
     else
     {
         Cone_Server(ConeVertices);
     }  
 }
 
 void AMafiaCharacter::Cone_Server_Implementation(const TArray<FVector>& vertices)
 {
     Cone_Multicast(vertices);
 }
  
 bool AMafiaCharacter::Cone_Server_Validate(const TArray<FVector>& vertices)
 {
     return  true;
 }
  
 void AMafiaCharacter::Cone_Multicast_Implementation(const TArray<FVector>& vertices)
 {
  
 }



Product Version: UE 4.20
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asked Oct 13 '18 at 04:53 AM in C++ Programming

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JokerDoky
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