Physics for animated skeletal mesh
I cannot find a way how to switch on physics for an animated skeletal mesh.
I have a box with an animated cover. Open and close. It works well if physic is off.
If physic is on, cover just falls down into the box, and amination doesn't work.
What is the correct way to have an animated mesh, which can have physics?
P.S. Of course, I can take two static meshes instead, if it's just a box. However, I want to find a way how to do it for SK.
asked Oct 13 '18 at 06:50 AM in Using UE4
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