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Accessing variable from widget blueprint in actor blueprint.

Hi, I'm trying to access variable from widget blueprint in blueprint actor and change color of text and text itself. It doesn't update and when I check variable it says (Variable is not in scope) I made sure that variable is public.

Is there some problem accessing variable from widget blueprint like that?


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Product Version: UE 4.19
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asked Oct 13 '18 at 10:34 AM in Using UE4

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hello. check the screenshot for setup. don't forget to tick the is variable option for the text block in the details panel. hope this helps ? if you have any question feel free to ask. alt text

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answered Oct 13 '18 at 12:53 PM

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Shadow Boss12
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avatar image ameson Oct 13 '18 at 07:40 PM

Hi, I'm trying reproduce your settings but I can't connect two nodes together and getting this :

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cantconnect.png (242.9 kB)
avatar image Shadow Boss12 Oct 14 '18 at 11:08 AM

hello. sorry for the late reply. did u create the text variable in your widget blueprint and did u compile and save it before trying to accessed it in the blueprint class. this method should work because i already tested it and its working fine.

avatar image ameson Oct 14 '18 at 06:34 PM

Ye I did :/ everything is exactly same as in your case. I'm trying to access it from blueprint actor was your same type?

avatar image ameson Oct 15 '18 at 08:25 AM

I didn't set the binding for TextBox :)

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