animation lag by 1 to 2 frames
I am making a car game and I am using the standard vehicle model. I have my own skeleton of my car (suspension, wheels, etc) following the transition and rotation of the wheels of the standard vehicle model. I do that by setting the transition and rotation variables of certain points of my suspension skeleton same as the vehicle model's wheel, such that the rest of the skeleton would follow accordingly. But some how the skeleton is always lagging by 2 frames. Any ideas?
asked Oct 13 '18 at 03:27 PM in Blueprint Scripting
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