How to disable collision between two Mannaquin Pawns?

So I am trying to disable collision between character blueprints. Basically I am making a sidescroller and I want the player to walk through enemies without being blocked. I tried different things but they keep colliding. What do I need to do to disable this?

This is very easy to achieve. Instead of disabling collision (which cannot be done if you want to simulate physics), you simply need to change the collision response chanel to ignore your pawn.

Under the collision settings on your collision volumes you will find a “Collision Presets” drop down, inside you will see there is the current objects type, and a list of object responses to types, that are set to either “ignore, overlap, or block” each channel. By default it will probably be blocking pawn.

You can either change the defaults or anytime you want you can get a collision component and call “Set Collision Response to Channel”, and change the pawn channel to ignore.

Also make sure your characters mesh and collision is the object type of “Pawn”.

Hope this helps!

This is 100% not working for me.

Just tested this - I was able to achieve what I think you’re asking for

In AI_BP, set collision of the capsule - as shown in the pictures (Assuming the AI is a character duplicate)

The problem may be you’re focusing on the collision of the character mesh, rather than the capsule. Remember the capsule covers the entire mesh - and is the first thing player will have contact with

Good Luck