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Casting to Hud

So if I cast to a Hud blueprint I made, where do I specify the object? Like how do I find that hud?

Product Version: UE 4.20
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asked Oct 13 '18 at 06:48 PM in Blueprint Scripting

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avatar image Steve SybrSyn Oct 13 '18 at 07:00 PM

When you cast to your hud it will give you an output pin that is a reference to your hud. You can promote that pin to a variable to be saved and used for later. It will be located under variables section.

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You define your HUD class on the GameMode or GameModeBase. You can get the HUD from the PlayerController.

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answered Oct 14 '18 at 12:42 AM

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avatar image Zatana1 Oct 14 '18 at 08:17 AM

alt text I'm looking for what to put in under the input pin for object, I can't find the Hub I have created.

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avatar image GarnerP57 Oct 14 '18 at 09:51 AM

Make a GetPlayerController and from that GetHUD. To get the specific type you created it has to be defined in Project Settings->Maps and Modes->DefaultModes expand "Selected GameMode" and there you have "HUD class".

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