Casting to Hud
So if I cast to a Hud blueprint I made, where do I specify the object? Like how do I find that hud?
asked Oct 13 '18 at 06:48 PM in Blueprint Scripting
You define your HUD class on the GameMode or GameModeBase. You can get the HUD from the PlayerController.
answered Oct 14 '18 at 12:42 AM
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