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Why Is My Text Binding Widget Not Working?

I have a statistics menu I am building a base form for. The stats read well before I placed a text binding function on them.

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Above is the numbers placed on it working before binding. Below is the binding function.

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Once I have it binded, here below is how it looks in game.

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These two images below are to show that I did the same thing to make another UI Widget work.

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Anyone know why it isn't working?

Product Version: UE 4.19
capture111.png (17.7 kB)
capture1232123.png (105.2 kB)
capture.png (8.4 kB)
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asked Oct 14 '18 at 03:35 AM in Blueprint Scripting

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avatar image mightyenigma Oct 31 '18 at 02:10 AM

You sure you bound the function to the text widgets' text content variable?

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