I want to fire callback when the character animation end.But it doesn’t work for me.Do i use it worng?Or we have another solution.Please help.Thanks.
SoldierCharacter.h
UFUNCTION(Category = "Callback")
void FinishedPlaying();
SoldierCharacter.cpp
void ASoldierCharacter::BeginPlay()
{
Super::BeginPlay();
GetSprite()->OnFinishedPlaying.AddDynamic(this, &ASoldierCharacter::FinishedPlaying);
}
void ASoldierCharacter::FinishedPlaying()
{
if (GEngine)
{
GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, "Work");
}
}