Get variable value in c++ from blutility

Hi,

I have a blutility that work in editor mode.
I created a float variable, ‘myVar’.
How can I get its value from c++?

I tried to use FindField(…) but no success, something like:

(UFloatProperty* FloatProp = FindField(UFloatProperty::StaticClass(), TEXT(“myVar”)):wink:

thanks!