How can I add and snap new tile landscape in world composition?
I am trying to make a world in unreal layer by layer without using world machine. Im having difficulty adding adjacent levels and moving my tiles off the origin point. Every time I try it goes back to the center point in world composition. I have read through the guides on the website but I think Im missing something. I also tried making a new level off the persistent and moving it around but it again it snaps back to the origin point in world composition. Im attempting to make the levels and expand out to create the world. Please help me understand what Im doing wrong.
asked Oct 14 '18 at 11:37 PM in Using UE4
Are you using imported data or sculpting with the built in tools?
Once you enable world composition it's very straight forward to add adjacent levels. First make sure Enable World Origin Rebasing is off until you really need it.
Then in the levels panel click the Levels drop down -> create new level. It is important to make sure the new level is loaded by right clicking on the level in the levels list and clicking "load Level" and "Make Current", which will turn it's name blue. Then create a landscape like usual.
Now to add adjacent levels you need to the open world composition map (a small button at the top of the levels panel), you should be able to click and drag that landscape around and place it where you want. Then right click on the tile and you will see an option to "Add adjacent landscape level", choose a direction to add it, give it a name, and it will automatically create a new landscape of the right size and snapped to the center your original landscape, just click it and drag it into place. Using the sculpting tools will now seamlessly work between the two. If you had sculpted on the first landscape already, there will be a seam you need to fix, just lightly click on the seam with a sculpting brush to get them to line up.
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