Runtime toggling of sequencer camera takes
I'd like to be able to have different camera tracks for VR vs 2D. And I have support for toggling VR on and off while putting on/taking off the headset at any time, so I would also like to be able to switch between these tracks at runtime and not just when the sequence first starts playing.
Is there a way to do that? I read about having alternate takes for the same sequences here:
But couldn't find any way to swap between takes at runtime.
asked Oct 15 '18 at 03:44 AM in Blueprint Scripting
This isn't possible without engine code modification at the moment. However, we are looking at exposing this in a future release.
answered Oct 18 '18 at 09:13 PM
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