I tried almost everything…set scalability settings to Cinematic and Epic, Turned on Distance Field Shadows, Ray traced shadows , changed all distances to 2000000uu [20km]
I didn’t bake lighting beacuse of size of the landscape…about 40 km of side of the square.
I saw tutorials like that one No More Unreal 4 Lighting Swarm Builds! (Quick Tutorial) - YouTube
Which showed me how to set dynamic light on level without baking lighting and on 4.19.2 it’s working well…
I used Directional light with stationary and movable setting…and Movable is “cutting of” shadows closer to origin [more quickly} than stationary setting…
Always I don’t see any shadows at the distance more than 15 km from Origin in 4.20.3…But on 4.19.2 it’s working everytime , no matter what distance viewport or camera from origin is…
I even created level in 4.19.2 [everyting was ok] and then I opened the same level without changing any option in 4.20.3 and then I didn’t saw any shadows at the distance more than 15 km from level origin…
What I am doing wrong…it’s hard coded to engine…or what…
4.20.3
no shadows maps or light maps…idk maybe light chunks not created…
Cube casting shadows before reach the distance further than 15 km from origin
And the same cube further than the distance of 15 km from origin
this issue or error applies to all shadows, not just plants or static mesh shadows on the landscape…
artefacts are appearing ,too