[Feature Request] Convert "Make [x]" node to variable

It would be really useful if we could convert Make nodes to variables. Often times I find myself cleaning up some code, and I realize I use the same exact node twice. This would be a good time to do a simple right click, convert to variable.
If UE4 wants to go above and behind they could add a covert to variable and replace all.

Thoughts?

You can promote to variable by right clicking pins.

This doesn’t create a variable with the value of the make node. This just creates a variable that attaches itself to the make node. In cases with large make array nodes it would be convenient to just convert the array in to a variable instead of having to make the variable and manually populate it again.