Hello,
First I am sorry if I did mistake but I am not english so I don’t speak very well…
I am discovering the tool “world composition”. I watched unreal engine tutorial and some other good tutorial on youtube. But when I tried to do it myself I never manage to see correctly my levels in the …
In fact, I have a persistent level with nothing in it. I have 2 more levels : Newmap1 (that is just a test) that have a little landscape, and Test_map a level that is already create with many static mesh and a landscape.
When I clicked on the button named “summons world composition” I am not able to see my two levels correctly.
A screenshot to explain what I see :
The green square you see is my level “NewMap1” that just has a landscape.
The big black area on the right is my level Test_Map. I have no idea why all is black and why I can’t see the level correctly.
In fact, the first time I tried instead of the black area I saw my sky instead. My sky was covering all the black area and I thought that if I removed the sky, then I will be able to see something. But as you can see it is not the case…
Just a little other screenshot to show you what happend if I unzoom the world :
Yes, it’s so big that we do not even see the green landscape anymore
At the middle of the square we can see a white spot. I think, the white spot is my map, so I put the green landscape near it to know :
And after, I saw that after doing thisn my test_map and newMap was approximately at the same place so I was able to move (in the viewport) the green landscape to put it just on the side of my Test_Map.
You can see my two maps in the viewport after what I have done :
And there was the result if I have a sky in my persistent level as I would like
(Yes the big blue area is again my test_map…)
So, how could I solve the problem of the big black area and have my map test_map displayed correctly in the world composition tools ?
Thank you in advance for your answers !
Kind Regards