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Problem with state machines cache

Hi! I have a character with animatios that are blends by integer. ex: press key "1" reproduce animation and press "2" reproduce other... I try to reproduce state machine animations from cache, all works fine but if is selected animation "1" and press fast "2" and "1" again the animation 1 reproduce only the last node in state machine. if don't press fast all works fine. if the state machin is connected without saving in cache all works fine.alt text

Product Version: UE 4.20
captura1.jpg (85.6 kB)
captura2.jpg (86.3 kB)
captura3.jpg (99.2 kB)
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asked Oct 15 '18 at 05:08 PM in Blueprint Scripting

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