NavMesh not building around z height
I added box colliders to a few static mesh ground planes that came with a house. Now my problem is, that I have to move those away from z == 0 to get the navmesh to work. Placed at z == 0, none of the 5 planes generate a navmesh. Moving all of them up to 6, 4 of them start building one, the last one still doesn't until put to 7. On the opposite, when I move all of them down to -114, the same with the 4 and the fifth comes in at -115. That's a total difference of 121 units within which the navmesh does not build. It large enough though (as seen in the screenshot) Whats keeping the generation from just happening everywhere?
asked Oct 16 '18 at 06:14 AM in Using UE4
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