How do you make an animated HUD?
Hi, I'm trying to make an animated HUD in my game. Basically, I want to show a thumbnail for whatever gadget the player has picked up, on the HUD. The thumbnails all have a little animation, like so.
I have these animations in video format, and I also have the "mask" for it in video format (to remove the black background). I have searched on the forums but I can't seem to find the solution. If I add an image widget and use the Media Texture on it, I can't remove the black background (or don't know how to). Also, every time I close the editor, the media player loses its reference to the video and I have to load it and save it again. Unless I do so, it just displays a blank. I tried using the media texture in a material (Material Domain : User Interface), but didn't have any luck. While dragging the media texture in the material BP, the cursor changes to the "not allowed" sign. If I still drag it in though, a blank TextureSample Node is created. Connecting that to "Final Color" does nothing.
I am unsure how to proceed. I'm not even sure if I have the assets in the correct format. Is this sort of thing implemented using animations in video format? If so, how? If not, what format should I have the animations in and how should I proceed from there? I'm stuck, and any help is greatly appreciated. Thanks!
I think you only wasting perframnce using video assets, you can do those animation using UMG animations
....or even better by making animation using material with time node since that animation seems simple
answered Oct 16 '18 at 10:02 AM
Another option is to use flipbooks. Using a series of still images in sequence.
answered Oct 26 '18 at 07:57 PM
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