Collision stops working in-game
I have a strange case where collision stops working after a while.
A conveyor belt moves items across a spline. Items should not move further if the position is blocked by another item. I want to do this without physics because precision is important in this case.
This works until suddenly the Item collisions stop colliding and the entire Items move to the end of the belt and overlap each other.
What I have tried so far:
None of the above solutions make any different. The collision seams to not hit anymore after a while.
See it in action in this Youtube Video
Could this be a bug?
asked Oct 16 '18 at 12:12 PM in Blueprint Scripting
The problem ocures when the actor who should move other objects has a lower framerate than the game itself. Don't use custom tick rate or set the global tick rate
answered Jan 18 '19 at 04:18 PM
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