My exported Input.ini is half written in Kanji

I exported the default input for my project, since many users would be working on this project, as such, having an exported Input.ini as backup would help with the implementation of the project settings.

However, when I imported the ini to a copy of the project, some mapping were being skipped by 1. For instance, the first and third mapping were present, however the second was absent.

Following this, I opened the input ini, only to find that the lines where the mapping were missing, the lines were written in Kanji, alongside this “਍ഀഀ” appearing at the bottom of the code.

Can anyone help me to fix this issue, or at least understand why this happened?

Thank you for your attention.

It’s either a corruption or encoding issue.

With corruption you can’t really help, but with encoding if you edit ini files with text editor make sure encoding is set to Unicode and make sure that non-Unicode in regional settings of Windows is set to English. If you used editor only to edit that ini, it should been fine as UE4 use Unicode from ground up