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[PS4 Package] After updating to 4.20.3, package failed with unknown error

Hi,

We are developing target to PS4, so we used 4.19.2 and everything works fine until yesterday we updated to 4.20.3.

I found crashes below:

  1. Open one of our scenes, crash

  2. Open any animation blueprint, crash like 2/3 probability

  3. Open other blueprints, almost OK, but also crash accidently

  4. Package to PS4, not crash the editor but failed all the time while cooking with the similar error

If the editor crash, it shows notify like below

alt text

And I also Check the log, like this:

link text

here is the error:

 [2018.10.17-04.06.43:669][449]LogWindows: Error: === Critical error: ===
 [2018.10.17-04.06.43:669][449]LogWindows: Error: 
 [2018.10.17-04.06.43:669][449]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\UE4-PS4\UnrealEngine-4.20.3-release\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] 
 [2018.10.17-04.06.43:669][449]LogWindows: Error: Array index out of bounds: 65535 from an array of size 29
 [2018.10.17-04.06.43:669][449]LogWindows: Error: 
 [2018.10.17-04.06.43:669][449]LogWindows: Error: 
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffab0d43c58 KERNELBASE.dll!UnknownFunction []
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa99625f60 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa98c3b20c UE4Editor-Core.dll!FOutputDevice::LogfImpl() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa98bc814b UE4Editor-Core.dll!FDebug::AssertFailed() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa800e5bfb UE4Editor-Engine.dll!FRawCurveTracks::EvaluateCurveData() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animcurvetypes.cpp:303]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8017be2d UE4Editor-Engine.dll!UAnimSequence::GetBonePose() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:1369]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8017a2d0 UE4Editor-Engine.dll!UAnimSequence::GetAdditiveBasePose() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:1687]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8017e719 UE4Editor-Engine.dll!UAnimSequence::GetBonePose_AdditiveMeshRotationOnly() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:1719]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8017ad59 UE4Editor-Engine.dll!UAnimSequence::GetAnimationPose() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:1057]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa80156233 UE4Editor-Engine.dll!UAnimSequence::BakeOutAdditiveIntoRawData() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:2718]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa800c1576 UE4Editor-Engine.dll!FDerivedDataAnimationCompression::Build() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animcompressionderiveddata.cpp:105]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa742c4619 UE4Editor-DerivedDataCache.dll!FDerivedDataCache::FBuildAsyncWorker::DoWork() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:197]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa742c3941 UE4Editor-DerivedDataCache.dll!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::DoWork() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\core\public\async\asyncwork.h:264]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa742e0a3f UE4Editor-DerivedDataCache.dll!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::Start() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\core\public\async\asyncwork.h:252]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa742cd7fa UE4Editor-DerivedDataCache.dll!FDerivedDataCache::GetSynchronous() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:274]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa801afb98 UE4Editor-Engine.dll!UAnimSequence::RequestAnimCompression() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:2306]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa801af827 UE4Editor-Engine.dll!UAnimSequence::RequestAnimCompression() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:2243]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa801a06f3 UE4Editor-Engine.dll!UAnimSequence::PostProcessSequence() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:3681]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa80248822 UE4Editor-Engine.dll!UAnimationAsset::ReplaceSkeleton() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:335]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa802605bb UE4Editor-Engine.dll!UAnimationAsset::ValidateSkeleton() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:515]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa80234f46 UE4Editor-Engine.dll!UAnimationAsset::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:205]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8023421d UE4Editor-Engine.dll!UAnimSequenceBase::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequencebase.cpp:30]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8019f548 UE4Editor-Engine.dll!UAnimSequence::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:403]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9847b83b UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1011]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa80248765 UE4Editor-Engine.dll!UAnimationAsset::ReplaceSkeleton() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:330]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa802605bb UE4Editor-Engine.dll!UAnimationAsset::ValidateSkeleton() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:515]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa80234f46 UE4Editor-Engine.dll!UAnimationAsset::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:205]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8023421d UE4Editor-Engine.dll!UAnimSequenceBase::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequencebase.cpp:30]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8019f548 UE4Editor-Engine.dll!UAnimSequence::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:403]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9847b83b UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1011]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa80248765 UE4Editor-Engine.dll!UAnimationAsset::ReplaceSkeleton() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:330]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa802605bb UE4Editor-Engine.dll!UAnimationAsset::ValidateSkeleton() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:515]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa80234f46 UE4Editor-Engine.dll!UAnimationAsset::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animationasset.cpp:205]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8023421d UE4Editor-Engine.dll!UAnimSequenceBase::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequencebase.cpp:30]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa8019f548 UE4Editor-Engine.dll!UAnimSequence::PostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\engine\private\animation\animsequence.cpp:403]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9847b83b UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1011]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa985618a1 UE4Editor-CoreUObject.dll!EndLoad() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1630]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9857bcc4 UE4Editor-CoreUObject.dll!LoadPackageInternal() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1324]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9857b0b9 UE4Editor-CoreUObject.dll!LoadPackage() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1471]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9859176e UE4Editor-CoreUObject.dll!ResolveName() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:828]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9859ebe8 UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:916]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9859e32c UE4Editor-CoreUObject.dll!StaticLoadObject() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:983]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa7f65c73d UE4Editor-Kismet.dll!FBlueprintEditor::LoadLibrariesFromAssetRegistry() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\editor\kismet\private\blueprinteditor.cpp:1700]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa7f5cb6bd UE4Editor-Kismet.dll!FBlueprintEditor::CommonInitialization() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\editor\kismet\private\blueprinteditor.cpp:1631]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa6044b49f UE4Editor-AnimationBlueprintEditor.dll!FAnimationBlueprintEditor::InitAnimationBlueprintEditor() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\editor\animationblueprinteditor\private\animationblueprinteditor.cpp:239]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa60438175 UE4Editor-AnimationBlueprintEditor.dll!FAnimationBlueprintEditorModule::CreateAnimationBlueprintEditor() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\editor\animationblueprinteditor\private\animationblueprinteditormodule.cpp:56]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa6cceb795 UE4Editor-AssetTools.dll!FAssetTypeActions_AnimBlueprint::OpenAssetEditor() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\developer\assettools\private\assettypeactions\assettypeactions_animblueprint.cpp:146]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa846f36cb UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:378]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa846f2f44 UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:556]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa846f4acb UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorsForAssets() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:809]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa846db42c UE4Editor-UnrealEd.dll!FAssetEditorManager::OnConfirmRestorePreviouslyOpenAssets() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:708]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa846aa904 UE4Editor-UnrealEd.dll!TBaseRawMethodDelegateInstance<0,FAssetEditorManager,void __cdecl(void),TArray<FString,FDefaultAllocator> >::ExecuteIfSafe() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:503]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa97ca5daa UE4Editor-Slate.dll!SNotificationItemImpl::OnButtonClicked() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\slate\private\widgets\notifications\snotificationlist.cpp:583]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa97c87fdb UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SNotificationItemImpl,0,FReply __cdecl(void),TBaseDelegate<void> >::Execute() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa97c1f70b UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:290]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa97a18da0 UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa97ab15f3 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5472]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa97a9781a UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5979]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa97a8987c UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5959]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9961cb35 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1736]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa996100a0 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9961ec52 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1416]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9960c149 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffab2591c24 USER32.dll!UnknownFunction []
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffab259156c USER32.dll!UnknownFunction []
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffa9961fda6 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ff7ac8554c3 UE4Editor.exe!FEngineLoop::Tick() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\launch\private\launchengineloop.cpp:3417]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ff7ac864f9c UE4Editor.exe!GuardedMain() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\launch\private\launch.cpp:166]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ff7ac86501a UE4Editor.exe!GuardedMainWrapper() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ff7ac8730cc UE4Editor.exe!WinMain() [f:\ue4-ps4\unrealengine-4.20.3-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ff7ac874db2 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffab1ba8364 KERNEL32.DLL!UnknownFunction []
 [2018.10.17-04.06.43:669][449]LogWindows: Error: [Callstack] 0x00007ffab4257091 ntdll.dll!UnknownFunction []
 [2018.10.17-04.06.43:669][449]LogWindows: Error: 
 [2018.10.17-04.06.43:680][449]LogExit: Executing StaticShutdownAfterError

the error happens during package is quite like above, I'll attach it later if anyone need.

Can't find out how to fix this error, so any help or advice is welcome, Thanks guys.

Product Version: UE 4.20
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asked Oct 17 '18 at 01:20 PM in Packaging & Deployment

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hfly182
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