Lighting Build Export to Another Machine, Possible?
Newbie to UE4, about 11 months experience. Use it in conjunction with Maya, 3dsMAX and Revit, mainly for Architectural projects, and recent focus is on Condo Interior Design, VR, Panormic Views, etc. Recently I encountered a packaging problem where a project cannot be properly packaged for win64. Although the problem was solved eventually (just this morning actually), during the antagonizing process, another question popped up -- as I copied the entire project folder and moved from machine to machine to try to build from scratch and single out the problem, it made wonder whether it is possible to 'build light' on machine A, and then only copy some file(s)/folder(s) of the project on machine A, paste it/them to machine B containing the same project but haven't built light. Would the project on machine B has the same lighting results as machine A? If my assumption is right, which file(s)/folder(s) should I copy?
Thank you very much :)
asked Oct 17 '18 at 07:07 AM in Using UE4
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