Struggling to replicate a ledge climb BP multiplayer project

Hello, im having hard time trying to replicate a ledge climb BP spent over 4 months trying all possiblities , and because im new to replication i know
that there is something wrong i cant see, and i cant dont know how to fix it, Here is what happens

  • the proplem is, whenever the server player climbs the ledge it appears to the client that he is still Hanging and can do walking mode while he is hanging all the map xD
  • but for the client , the server sees the client going up the ledge and goes down again ( does the animation of climbing but falls to ground )

and thank you
i would realy apprecheat it if someone managed to help via teamviewer or texting
This is the system presented in my project, that i followed it
link text

That climbing system looks really cool.

Do you have it working properly in single player?

The video didn’t seem to address MP. How familiar are you with MP? If the characters are just walking, is the replication correct?

Are the Movement States (walking, flying, etc.) replicated correctly?

My suggestion is to review the basics of UE4’s client/server architecture before attempting to add climbing. Maintaining the movement states creates additional complexity.

I already watched tonnnns of video tutorials of MP and replication during the past year studying the UE4 , also i built the whole MP System according to online tuts and docs and with lots of other implmented MP Functions learned from Docs , however this is a unique and new sitatuation , i need someone to take a look and hopfuly its simple , so please if you are willing to help so we can address the proplem to everyone encounters the same proplem we can use Team Viewer faster way so you can have alook, and the answer will be posted here, i might be skipping something, howeve one gotta take a proffessional clue from time to time as im we are all learning and expriencing new things, spent 4 months and i need somehelp to address the proplem and finaly get it