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Type name is not allowed and pointer to incomplete class type

After following a tutorial, I got this code:

include "PillSpawner.h"

include "Components/BoxComponent.h" #include "MagicPill.h" #include "Classes/Kismet/KismetMathLibrary.h" #include "Components/StaticMeshComponent.h"

// Sets default values APillSpawner::APillSpawner() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true;

 SpawningVolume = CreateDefaultSubobject<UBoxComponent>(TEXT("SpawnVolumeBox"));
 RootComponent = SpawningVolume;

 // This establishes the item to spawn as a Magic Pill
 //ItemToSpawn = AMagicPill::StaticClass();

}

// Called when the game starts or when spawned void APillSpawner::BeginPlay() { Super::BeginPlay();

 SpawnPill();

}

// Called every frame void APillSpawner::Tick(float DeltaTime) { Super::Tick(DeltaTime);

}

// This is a function that returns a random location in the volume FVector APillSpawner::GetRandomPointInVolume() { FVector Origin = SpawningVolume->Bounds.Origin; FVector Extent = SpawningVolume->Bounds.BoxExtent;

 return UKismetMathLibrary::RandomPointInBoundingBox(Origin, Extent);

}

void APillSpawner::SpawnPill() { if (ItemToSpawn != NULL) { UWorld* const World = GetWorld(); if (World) { FVector SpawnLocation = GetRandomPointInVolume(); FRotator SpawnRotation; SpawnRotation.Pitch = FMath::FRand() 360.0f; SpawnRotation.Roll = FMath::FRand() 360.0f; SpawnRotation.Yaw = FMath::FRand() * 360.0f;

         AMagicPill* SpawnedPill = World->SpawnActor<AMagicPill>(ItemToSpawn, SpawnLocation, SpawnRotation);
     }
 }

}

Though, for some reason "World->SpawnActor" doesn't work, since I get these errors:

E0393 pointer to incomplete class type is not allowed E0254 type name is not allowed

I don't have any errors at all on the MagicPill end, but there are multiple errors showing up on the Pill Spawner. I'd really appreciate it if someone came with a solution or something that could help. I assume that it has to do with what to include, but I can't find anything related to include.

Product Version: UE 4.20
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asked Oct 17 '18 at 09:09 AM in Using UE4

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SkyChrome
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Try including the world.h header to use the GetWorld function.

 #include "Engine/World.h"
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answered Oct 17 '18 at 09:30 AM

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Steve SybrSyn
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avatar image SkyChrome Oct 17 '18 at 10:45 AM

Well thank you! That worked, couldn't seem to find the correct header file, so thanks for the help! :)

avatar image Steve SybrSyn Oct 17 '18 at 10:50 AM

You are welcome, I'm glad I could help. If you could please mark my answer as correct to help others with a similar issue easily find the solution. Thank you :)

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