How to collect assets to be able to drag & drop into mulitple projects?
hi. I'm new to unreal engine and I've been making a bunch of little projects to test out things. It would be great if there was some way to have a collection of common blueprints, mesh, textures, sound and particle effects that I could drag and drop into my project. I have used the MIGRATE option to move things but it's a huge hassle to open another project just to bring in one tree object or a sound.. and then open another project for a texture.. and you also have to clean up the folder structure if it's not the same.. with everything UE has thought of and all the great features it seem like a big oversight.. how is this handled in something like a game jam situation where you want to have quick access things for rapid prototyping?
asked Oct 17 '18 at 03:05 PM in Using UE4
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