Problems with character export: skeleton shift

When I export my character blueprint, selected in the scene, to FBX (File - Export Selected) and open FBX in Blender, skeleton is away from mesh (screenshot). What do I have to do?

Also, when I export skeletal mesh in the scene, the mesh itself is not rotated like in the previous situation, but the skeleton is also away from the mesh.

It’s rather strange, but you have to place your character in UE to the coordinates (0, 0, 0). Then there will be no skeleton shift.