Hi guys,
I am trying to split one big anim blueprint in several blueprints using sub anim instances.
Almost every time I do a modification, engine crashes on TArray::void RangeCheck(int32 Index) const method at folowing line:
checkf((Index >= 0) & (Index < ArrayNum),TEXT("Array index out of bounds: %i from an array of size %i"),Index,ArrayNum); // & for one branch
with following callstack:
Any idea how I could workaround this crash?
thanks