Line trace in VR not hitting objects

Im trying to detect when someone using a occulus go is looking at a specific actor. My line trace however doesn’t seem to ever want to hit the actual object. I’m using the following blueprints:

But even while my line seems to pass through the actor it doesn’t create a hit. The actor blocks all and is visible but still nothing. Does anyone have any ideas?

Can I see the actor blueprint your trying to hit collision settings?

Thank you, but I need to actually see the collision presets drop down.

It’s BlockAll, which means that Collision is Enabled, object type world static, and all collision responses Blocked. Did anyone figure out a solution for this?