Is It Possible to Create a Square Collision Box For a Capsule Component?
I'm a beginner working on a project with a template given to me by a lecturer and I've run into a problem with the collision box.
Is there any way to turn it into a cube to match the player character mesh that I'm using? How can I make it so that the collision is the mesh itself? (I mean, it's just a cube).
I did some research and it said I would have to change the capsule component into a pawn to do this? Would this be a big problem with animations, controls, etc.?
asked Oct 17 '18 at 08:30 PM in Using UE4
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