Toggle visibility delay node issue
I followed the Tutorial you guys posted on YouTube which goes through toggling a point light using collision box’s. When using the delay node, the light can be tricked to not toggle, is this a bug? The light starts off not visible, When my character enters the hit box there is a two second delay when the light turns on with the begin event, when he exit’s there is a two second delay and it turns off with the end event . But if I make him run in and out of the Hitbox several times after he exit and the light is supposed to turn off it will remain on or vice a versa. The lights visibility is then switched and when entering the hip box it turns off instead. How do I fix it? Ps. How do I turn the light on permanently when he enters but have in not visible at start?
asked Oct 17 '18 at 08:02 PM in Blueprint Scripting
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