Lod0 as source quality mesh Lod1 as game mesh?
I would use source quality mesh at close quarters (I mean really close quarters situations like smelling a flower), but if the player is seeing the scene he/she would always see the lod1 which is lowered quality mesh. So my question is will be a performance hit if I would use the lod system as I mentioned above? How the engine handles this situations, it loads the full quality lod, and eat more memory or just loads the lowered quality mesh?
asked Oct 17 '18 at 09:27 PM in Rendering
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