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where these triangles come from ?

hi , i have a model with quad meshes . when i export it for ue4 , its turning to triangles in ue4 . why ?

1 - https://imgur.com/3hvF11F 2 - https://imgur.com/7zQUMlx 3 - https://imgur.com/7SmJ57e

Product Version: UE 4.20
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asked Oct 17 '18 at 11:02 PM in Using UE4

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Stoneshel
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avatar image Stoneshel Oct 17 '18 at 11:08 PM

and why they are not smooth ? i mean press 3 thing in maya , thanks

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That is what is supposed to happen. The engine automatically triangulates / tessellates all meshes. This is one good reason why it is good to work with quads when your modeling so the engine can properly triangulate them on import. This is just how the engine processes meshes, there is nothing wrong with your models.

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answered Oct 18 '18 at 12:06 AM

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Steve SybrSyn
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avatar image Everynone Oct 18 '18 at 07:55 AM

and why they are not smooth ? i mean press 3 thing in maya , thanks

Consider looking into smoothing groups, when you model and when you export.

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