Corrupt Behavior Tree: Sequence replaced with Node_Composite?
Not a question as much as a bug report with Behavior Trees:
Today when I reopened my behavior tree that I'd been working on, I noticed a sequence node (that had previously been set to observer aborts: none) had been replaced with a node labeled "BehaviorTreeGraphNode_Composite". This new node had Observer Abort Authority set to 'self', which (when clicked on) caused the ENTIRE graph to be highlighted including the ROOT node (suggesting its failure aborted the entire tree?). My AI subsequently did not do anything anytime it hit that node.
Anyway, hopefully this helps you track down and resolve the issue. Deleting that node and rebuilding that section of the tree seems to have restored functionality...I'll chime back in again if another editor restart corrupts the tree again.
Hi - thanks for the report!
What version of the engine did you encounter this issue with?
I'll try to get a reproducible case for this issue - the drag/drop does indeed sound like a suspicious candidate!
answered Aug 18 '14 at 02:25 PM
Tom Sarkanen STAFF
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