how to keep an async loaded Level in memory after set should be loaded to false
I used Asset Manager to list levels as primary assets to async load and I have some volumes to load and visible levels.
after I async load levels stat levels shows in memory levels in blue and on begin overlap of visibility volumes I set should be loaded and should be visible to true then stat levels shows visible levels in yellow and on end overlap of visibility volumes I set should be loaded and should be visible to false then stat levels becomes red for those levels but I wanna keep them in memory
asked Oct 18 '18 at 11:55 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here