Character Movement Component Issue
When I start my game, the Host (Server) and the Client spawn in properly. However, the Client bobs up and down rapidly. It looks as if the camera is constantly shaking, but I narrowed it down to the problem being with the movement component. I set up a button to disable the movement component for 5 sec and to enable it thereafter. While the Client's movement component is disabled, the problem seizes to exist. The moment it is enabled, the problem persists.
Note: This is only occurring on client side.
I can post a GIF or video example of this happening if needed!
asked Oct 18 '18 at 11:34 AM in Blueprint Scripting
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