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Changing player world location resets sound

Hi!

When I change player location through blueprints (set actor relative location) to move it to the other side of map, the sound sample that is playing resets. Also, when I teleport player back, the sound again starts play from very beginning, making it sound very unrealistic. How can I maintain sound position consistency with location changes?

So far I tried changing sound Priority Settings, but this did not help.

Thanks!

Product Version: UE 4.20
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asked Oct 18 '18 at 01:01 PM in Everything Else

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TheoT
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avatar image Steve SybrSyn Oct 18 '18 at 01:39 PM

How are you plaything the sound? Is it spawn, attached, audio component, etc?

avatar image TheoT Oct 18 '18 at 02:02 PM

Hi! Its an audio component.

avatar image Steve SybrSyn Oct 19 '18 at 06:48 AM

Hello, Okay im not 100% sure with an audio component, but have you tried the attachment options? If you click on the component -> details panel -> Attachment. There is some options to attach the component to.

If not then I would try spawn sound attached blueprint node instead of an audio component (if possible).

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