Changing player world location resets sound
When I change player location through blueprints (set actor relative location) to move it to the other side of map, the sound sample that is playing resets. Also, when I teleport player back, the sound again starts play from very beginning, making it sound very unrealistic. How can I maintain sound position consistency with location changes?
So far I tried changing sound Priority Settings, but this did not help.
asked Oct 18 '18 at 01:01 PM in Everything Else
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