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Blueprints: How to get a starting Variable

Hello Community,

im getting started with UE4 and wanted to try some stuff out. I startet with TriggerBox and movement, location and rotation ans such stuff. But i cannot figure out how to save a starting variable (like starting Location of an Actor). Problem is that when i want to use the Actor as an reference, he also uses his Location at the end of his action but i want the starting point so he could return to it.

If someone got any idea i would be very happy :P.

Product Version: UE 4.19
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asked Oct 18 '18 at 03:41 PM in Blueprint Scripting

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Begin Play, Get Actor Location, Save Variable, Use that Variable later.

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answered Oct 18 '18 at 04:02 PM

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avatar image Everynone Oct 18 '18 at 04:14 PM

The above of course. Another alternative, depending on implementation and the purpose an actor serves, is to move a component in relative space (so the actor does not move) and return it to the starting location.

What Ninjin said is the most common and logical in most cases, though.

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