Blueprints: How to get a starting Variable

Begin Play, Get Actor Location, Save Variable, Use that Variable later.

The above of course. Another alternative, depending on implementation and the purpose an actor serves, is to move a component in relative space (so the actor does not move) and return it to the starting location.

What Ninjin said is the most common and logical in most cases, though.

Hello Community,

im getting started with UE4 and wanted to try some stuff out.
I startet with TriggerBox and movement, location and rotation ans such stuff.
But i cannot figure out how to save a starting variable (like starting Location of an Actor).
Problem is that when i want to use the Actor as an reference, he also uses his Location at the
end of his action but i want the starting point so he could return to it.

If someone got any idea i would be very happy :P.