How to add Anim BP to Sequencer?

Hello good people
Ive checked the documentation on the topic link:

Begin Map
Begin Level
Begin Actor Class=/Script/Engine.PointLight Name=PointLight17 Archetype=/Script/Engine.PointLight’/Script/Engine.Default__PointLight’ ParentActor=Build_Chinese3
Begin Object Class=/Script/Engine.PointLightComponent Name=“LightComponent0” Archetype=PointLightComponent’/Script/Engine.Default__PointLight:LightComponent0’
End Object
Begin Object Name=“LightComponent0”
IntensityUnits=Lumens
AttenuationRadius=298.080933
LightGuid=A5195608493E28FF56E2CF8C4283DC8E
Intensity=15.000000
LightColor=(B=238,G=110,R=238,A=255)
RelativeLocation=(X=-2417.654541,Y=1757.848389,Z=827.810547)
Mobility=Static
End Object
PointLightComponent=“LightComponent0”
LightComponent=“LightComponent0”
SpawnCollisionHandlingMethod=AlwaysSpawn
RootComponent=“LightComponent0”
ActorLabel=“PointLight17”
bIsEditorPreviewActor=True
End Actor
End Level
Begin Surface
End Surface
End Map]

In step 8 it says add the anim bp to the sequencer but when i try to drag n drop, a messsage pops up saying

“no spawner found to create new spawnable type”

am i making a mistake somewhere… i did exactly as the documnt steps instructed.
Please help ,