Is it possible to use C float array to create VertexBufferRHI?

Hello everyone,

I have noticed Change mesh vertex at runtime (Apply custom Transformation on mesh) - Rendering - Epic Developer Community Forums.

I want to create a mesh by program and I know that a VertexBufferRHI must be created at first.
What I want to do is to use a C float array to create VertexBufferRHI. And if I modify the data within the C float array, the VertexBufferRHI can be automatically changed accordingly.

Could it be possible?

Thanks