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Include GooglePlaySDK error

Hello everyone! I has a problem with using GooglePlay SDK in UE4. I has a c++ function library in that i want to include "gpg.h", so i write:

 #include "ThirdParty/GooglePlay/gpg-cpp-sdk.v2.3/gpg-cpp-sdk/android/include/gpg/gpg.h"

But on compile I got a include errors in gpg.h that cant find other GooglePlay SDK files alt text

I tryed to include Dependency in Build.cs file & regenerate VS files:

 PublicDependencyModuleNames.AddRange(new string[] { "GpgCppSDK" });

But this didn't help, what im doing wrong? Thanks.

Product Version: UE 4.20
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asked Oct 19 '18 at 03:18 PM in C++ Programming

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avatar image Bater May 14 '19 at 08:25 AM

As I understood from the following article is that the files are plugin files that were compiled with an earlier NDK:


I'm facing the same issue, appreciate if you found a solution to it

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