Getting a specific Actor out of a BP Class?
Hey, I wanted to do something as simple as reflecting Damage to the Damage causer. I am currently making this by linking the "Damage Causer" Pin from the "Event Anydamage" to "Cast To Actor". With doing this I get the Damage Causer ActorLocation to spawn another Actor inflicting the Damage but this would allow other actors to be damaged as well if they stand near each this Location. Is there a different way of doing this? I guess it is very simple, but I never tried something like this before. Greetings Miwa
asked Oct 19 '18 at 06:06 PM in Blueprint Scripting
Couple of ways come to mind:
answered Oct 19 '18 at 06:14 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here