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Figuring out which editor "Play in Editor" starts in.

Hello, I've been searching for a few days now on how to get the specific Editor instance that the Play/Simulate button is pressed from.

I found a hacky way of figuring out the tab (sort of) by grabbing an event from FEditorDelegates:


And using OnTabForegrounded in GlobalTabManager:

 OnTabForegroundedDelegateHandle = FGlobalTabmanager::Get()->OnTabForegrounded_Subscribe(

But I am still unsure about how to find the editor that belongs to the given tabs.

Ultimately I am trying to figure out if the use is PIE in a Blueprint Editor and to get the UBlueprint Object on the PrePIEEvent.

If anyone can help me, it would be greatly appreciated!

Product Version: UE 4.17
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asked Oct 19 '18 at 07:54 PM in C++ Programming

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