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How to direct missing dependencies from StreamableManager.LoadSynchronous to resolve them

I'm using StreamableManager.LoadSynchronous to load in user generated content dynamically. When this content references objects that haven't been loaded yet, I load those objects in first. I run into an issue when users name objects the same name and I try to load objects of the same name. Is there a way I can redirect those missing dependencies to the correct files?

Product Version: UE 4.20
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asked Oct 19 '18 at 11:04 PM in C++ Programming

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dace_ruin
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