Hi I’m new to Unreal, originally I’ve used Unity for all my life and wanted to expand my knowledge to Unreal. I’m facing an issue with the client crashing on start. I added the following code,
Header
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyActor.h"
// Sets default values
AMyActor::AMyActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("RenderMesh"));
}
// Called when the game starts or when spawned
void AMyActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AMyActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
FVector newLocation = GetActorLocation();
newLocation.Z += 0.2f;
SetActorLocation(newLocation);
}
.CPP
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class FIRSTPROJECT_API AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UProperty(EditAnywhere);
UStaticMeshComponent* Mesh = NewObject<UStaticMeshComponent>();
};
Am I missing anything here? The tutorial I’m following writes this exactly.