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Changing player color when entering, leaving a collision are

I want to create a multiplayer game so every action is supposed to be seen by all players. I want to make a collision area in which player changes material to something that looks like a cloak. I managed to do this with blueprints easily, but it doesn't get replicated and i don't want to have much code in blueprints, so i want to be able to do it in c++. I tried with skeletal Mesh access it but i don't find any method that can help me acces and change that material. I have found things that can do this however for the third person inside the Third Person Project it doesn't work so simply, i don't know how to access and change material.

I tried these ones : https://www.youtube.com/watch?v=YDbN-3M1v9g https://answers.unrealengine.com/questions/831233/setting-material-functions-via-c.html

and way more everything icould find however i never saw a way to change third person material. For blueprints there;s that function SetMaterial, however it doesn't get replicated, i'm looking for something similar however in c++.

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asked Oct 20 '18 at 04:39 PM in C++ Programming

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I solved by instantiating UMaterialInterface instead of Umaterial or Meshes. The UMaterialInterface can be applied to skeletal mesh and gets replicates.

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answered Oct 20 '18 at 05:56 PM

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