Oculus go CapTouch event C++

how to Bind to Oculus go CapTouch event in C++ without using DefaultInput.ini file? I need code like

	PlayerInputComponent->BindAxisKey(EKeys::MotionController_Right_Thumbstick, this, &UHDKVROculusGoControllerComponent::MotionController_Thumbstick).bConsumeInput = false;

	PlayerInputComponent->BindAxisKey(EKeys::MotionController_Right_Thumbstick_X, this, &UHDKVROculusGoControllerComponent::MotionController_ThumbstickX).bConsumeInput = false;
	PlayerInputComponent->BindAxisKey(EKeys::MotionController_Right_Thumbstick_Y, this, &UHDKVROculusGoControllerComponent::MotionController_ThumbstickY).bConsumeInput = false;

Or i need source code of this node?

OK, right way is^

	PlayerInputComponent->BindKey(FKey("OculusTouch_Right_Thumbstick"), IE_Pressed, this, &UHDKVROculusGoControllerComponent::MotionContoller_PressedCapTouch).bConsumeInput = false;
	PlayerInputComponent->BindKey(FKey("OculusTouch_Right_Thumbstick"), IE_Released, this, &UHDKVROculusGoControllerComponent::MotionContoller_ReleasedCapTouch).bConsumeInput = false;