Having a choice of character
In the game I am making I want the player to be able to choose different vehicles for each level. Currently the only way I am successful at taking input is to have the pawn blueprint on the level, using player start doesn't work. Clearly though I need to be doing this.
So each vehicle is going to have its own blueprint. depending on a global variable based on my vehicle selection screen the player start is then going to put the relevant blueprint down on the start. this is how I assume it should work at least
where do I do this? level blue print? I am having a lot of trouble making my pawn blueprint work when I use play start as this of course is a larger harder issue
asked Aug 15 '14 at 01:37 AM in Blueprint Scripting
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