My Vehicle's wheels are at the base bone instead of the assigned bones?
I have been following this tutorial in order to make a vehicle for a game.
However, when testing the game, the wheels fell through the floor and the base stopped the fall. Looking at the collision with commands, I found that the wheels were at the base bone of the vehicle instead of the bones they were assigned to!
I have re-imported and remade the assets several times, but the wheels will never leave from the vehicle! What is going wrong?
Update: I found that if I exported the default car as an FBX and apply it's armature to the car, it works fine. So it's a Blender issue, but what? Even if the names are the same and I set the skeleton to be the working skeleton, it still won't work if it isn't the sedan's bones.
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