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My Vehicle's wheels are at the base bone instead of the assigned bones?

I have been following this tutorial in order to make a vehicle for a game.

However, when testing the game, the wheels fell through the floor and the base stopped the fall. Looking at the collision with commands, I found that the wheels were at the base bone of the vehicle instead of the bones they were assigned to!

I have re-imported and remade the assets several times, but the wheels will never leave from the vehicle! What is going wrong?

Blender

Blueprint

Gameplay

Update: I found that if I exported the default car as an FBX and apply it's armature to the car, it works fine. So it's a Blender issue, but what? Even if the names are the same and I set the skeleton to be the working skeleton, it still won't work if it isn't the sedan's bones.

Product Version: UE 4.20
Tags:
vehsetup.png (191.8 kB)
the-problem.png (685.2 kB)
blender2.png (47.3 kB)
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asked Oct 21 '18 at 08:26 PM in Using UE4

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nerdbaron
1 1

avatar image NonPolynomialTim Mar 25 '19 at 06:23 AM

Did you ever happen to get this figured out? I was following the exact same tutorial and have the exact same issue.

avatar image Samuel Brunner May 15 '19 at 06:39 PM

Same issue, use offset, but now the whell dont even collide, but there are here !

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