asset manager loads all specified primary assets when project starts
I used asset manager and set primary assets type to scan in order to be able to load them at runtime but asset manager loads all levels when project starts
asked Oct 21 '18 at 09:01 PM in Using UE4
I'm not sure about this because levels are considered primary and auto loaded. I know you can call Async Load on a primary asset id. Also maybe what your looking for is the asset register & object libraries?
This is about async loading assets:
I have used this to help find assets in the content browser as well:
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