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When double clicking on native node in blueprint to see source code, Editor is looking in wrong directory

I created this project fresh with version 4.20. When I double click a custom node in a blueprint it opens my personal source code files just fine, but when I double click a native node the editor attempts to look for the source code in a path that doesn't even exist on my computer:

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I have both the source and debug symbols downloaded. I use VS2017 and have the engine updated to 4.20.3. This feature has worked in older versions (if I remember correctly, it stopped working in 4.19) and currently works in another project with a custom 4.20 engine.

Product Version: UE 4.20
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asked Oct 21 '18 at 11:25 PM in C++ Programming

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For what it's worth, I ended up creating a symbolic link to solve my issue. I'm not 100% happy with this solution but it works.

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answered Oct 25 '18 at 11:15 PM

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